• DocumentCode
    2654047
  • Title

    Integrating digital games based learning environments with eye gaze-based interaction

  • Author

    Zain, Nurul Hidayah Binti Mat ; Jaafar, Azizah

  • Author_Institution
    Fac. of Comput. & Math. Sci., Univ. Teknol. MARA, Shah Alam, Malaysia
  • Volume
    2
  • fYear
    2011
  • fDate
    28-29 June 2011
  • Firstpage
    222
  • Lastpage
    227
  • Abstract
    Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user´s eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments.
  • Keywords
    computer aided instruction; computer games; active game controls; digital games based learning environment; disabled person; eye gaze-based interaction; interaction design model; learning process; motor impairment; Atmospheric measurements; Computers; Eyes; Games; Mice; Target tracking; digital game-based learning; eye gaze; eye tracking; gaze based interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Analysis and Intelligent Robotics (ICPAIR), 2011 International Conference on
  • Conference_Location
    Putrajaya
  • Print_ISBN
    978-1-61284-407-7
  • Type

    conf

  • DOI
    10.1109/ICPAIR.2011.5976930
  • Filename
    5976930