Title :
A visibility determination algorithm for interactive virtual endoscopy
Author :
Hietala, Rami ; Oikarinen, Jarkko
Author_Institution :
Dept. of Diagnostic Radiol., Oulu Univ., Finland
Abstract :
We present a new visibility determination algorithm for interactive virtual endoscopy. The algorithm uses a modified version of template-based ray casting to extract a view dependent set of potentially visible voxels from volume data. The voxels are triangulated by Marching Cubes and the triangles are rendered onto the display by a graphics accelerator. Early ray termination and space leaping are used to accelerate the ray casting step and a quadtree subdivision algorithm is used to reduce the number of cast rays. Compared to other recently proposed rendering algorithms for virtual endoscopy, our rendering algorithm does not require a long preprocessing step or a high-end graphics workstation, but achieves interactive frame rates on a standard PC equipped with a low-cost graphics accelerator.
Keywords :
data visualisation; medical image processing; quadtrees; ray tracing; rendering (computer graphics); Marching Cubes; graphics accelerator; interactive frame rates; interactive virtual endoscopy; medical image processing; quadtree subdivision algorithm; ray termination; rendering; space leaping; template-based ray casting; triangulation; visibility determination algorithm; visible voxels; volume data; Acceleration; Biomedical optical imaging; Casting; Computer graphics; Data mining; Endoscopes; Radiology; Rendering (computer graphics); Visualization; Workstations;
Conference_Titel :
Visualization 2000. Proceedings
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
0-7803-6478-3
DOI :
10.1109/VISUAL.2000.885673