DocumentCode :
2654485
Title :
Uniform frequency images: adding geometry to images to produce space-efficient textures
Author :
Hunter, Adam ; Cohen, Jonathan D.
Author_Institution :
Johns Hopkins Univ., MD, USA
fYear :
2000
fDate :
13-13 Oct. 2000
Firstpage :
243
Lastpage :
250
Abstract :
Discusses the concept of uniform frequency images, which exhibit uniform local frequency properties. Such images make optimal use of space when sampled close to their Nyquist limit. A warping function may be applied to an arbitrary image to redistribute its local frequency content, reducing its highest frequencies and increasing its lowest frequencies in order to approach this uniform frequency ideal. The warped image may then be downsampled according to its new, reduced Nyquist limit, thereby reducing its storage requirements. To reconstruct the original image, the inverse warp is applied. We present a general, top-down algorithm to automatically generate a piecewise-linear warping function with this frequency balancing property for a given input image. The image size is reduced by applying the warp and then downsampling. We store this warped, downsampled image plus a small number of polygons with texture coordinates to describe the inverse warp. The original image is later reconstructed by rendering the associated polygons with the warped image applied as a texture map, a process which is easily accelerated by current graphics hardware. As compared to previous image compression techniques, we generate a similar graceful space-quality tradeoff with the advantage of being able to "uncompress" images during rendering. We report results for several images with sizes ranging from 15,000 to 300,000 pixels, achieving reduction rates of 70-90% with improved quality over downsampling alone.
Keywords :
Fourier analysis; Nyquist criterion; computational geometry; data compression; data visualisation; image coding; image morphing; image sampling; image texture; rendering (computer graphics); Fourier analysis; Nyquist limit; data visualization; frequency balancing property; geometry; graceful space-quality tradeoff; graphics hardware; image compression techniques; image reconstruction; image sampling; image size reduction; image uncompression; inverse warp; local frequency content redistribution; parameterization; piecewise-linear warping function; polygons; rendering; space-efficient textures; storage requirements; texture coordinates; texture map; top-down algorithm; uniform frequency images; uniform local frequency properties; warped image downsampling; Acceleration; Frequency; Geometry; Graphics; Hardware; Image coding; Image reconstruction; Image storage; Piecewise linear techniques; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization 2000. Proceedings
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
0-7803-6478-3
Type :
conf
DOI :
10.1109/VISUAL.2000.885701
Filename :
885701
Link To Document :
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