DocumentCode :
2654797
Title :
Possibility of Human Grid Computing for Artificial Intelligence Systems
Author :
Dan, Yuya
Author_Institution :
Fac. of Bus. Adm., Matsuyama Univ., Matsuyama
fYear :
2008
fDate :
July 28 2008-Aug. 1 2008
Firstpage :
452
Lastpage :
454
Abstract :
The paper is concerned in human grid computing for artificial intelligence systems. In general, grid computing enables to process a huge amounts of data in any fields, however, grid systems for Shogi, or Japanese chess, need to process astronomical combinations of positions. It is described that the proposed system is effective in reduction of computational complexity with collaboration from human intuition. A solution to the next move problem as artificial intelligence systems will be discussed. The paper introduces the current state of computer Shogi systems, and then proposes an idea of the interaction between human and grid computing in order to solve the next move problem in game theory.
Keywords :
artificial intelligence; game theory; grid computing; human computer interaction; Japanese chess; Shogi; artificial intelligence systems; computational complexity reduction; game theory; human grid computing; human intuition; Artificial intelligence; Data analysis; Economic forecasting; Grid computing; Humans; Internet; Law; Military computing; Numerical simulation; Weather forecasting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applications and the Internet, 2008. SAINT 2008. International Symposium on
Conference_Location :
Turku
Print_ISBN :
978-0-7695-3297-4
Type :
conf
DOI :
10.1109/SAINT.2008.101
Filename :
4604634
Link To Document :
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