• DocumentCode
    2655934
  • Title

    Does level of motor impairment post stroke influence the user experience of a virtual environment?

  • Author

    Crosbie, Jacqueline ; McDonought, Suzanne ; Lennon, Sheila ; McNeill, Michael

  • Author_Institution
    Health & Rehabilitation Sci. Res. Inst., Ulster Univ., Newtownabbey
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    30
  • Lastpage
    34
  • Abstract
    Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored
  • Keywords
    biomechanics; computer based training; medical computing; patient diagnosis; patient rehabilitation; virtual reality; 3D computer representation; grasping; imaginary space; motor impairment; navigation; object interaction; patient assessment; patient training; sensory motor deficit; stroke patient; touching; upper limb movement; user experience; virtual environment; virtual reality; Central nervous system; Heart; Humans; Medical treatment; Navigation; Testing; Trajectory; Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation, 2006 International Workshop on
  • Conference_Location
    New York, NY
  • Print_ISBN
    1-4244-0280-8
  • Type

    conf

  • DOI
    10.1109/IWVR.2006.1707522
  • Filename
    1707522