DocumentCode :
2656697
Title :
Fast Rendering Algorithm of Underwater Optical Effect
Author :
Qin Bo ; Cui, Xie ; Xie Cui
Author_Institution :
Dept.of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
fYear :
2009
fDate :
23-25 Jan. 2009
Firstpage :
171
Lastpage :
174
Abstract :
Underwater optical effect simulation is an important component of simulating underwater scene. This paper will present a fast rendering algorithm of underwater optical effect based on Iwasak´s method. It simplifies the illumination volume to reduce the light calculation and uses the Gouraud shading method to render each side of every illumination volume. The experiments show that it can reduce the CPU calculation time and increase the rendering speed. The rendering results get a higher frame-rate with better quality.
Keywords :
digital simulation; environmental science computing; rendering (computer graphics); underwater optics; Gouraud shading method; Iwasak method; fast rendering algorithm; illumination volume; underwater optical effect simulation; underwater scene; Computational modeling; Computer simulation; Graphics; Hardware; Layout; Lighting; Optical buffering; Optical devices; Optical refraction; Rendering (computer graphics); caustics; illumination volumes; shadow mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Information Technology and Security Informatics, 2009. IITSI '09. Second International Symposium on
Conference_Location :
Moscow
Print_ISBN :
978-1-4244-3580-7
Type :
conf
DOI :
10.1109/IITSI.2009.44
Filename :
4777573
Link To Document :
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