• DocumentCode
    2658114
  • Title

    A fast 2D frustum culling approach

  • Author

    Wang, Chunhua ; Xu, Huijuan ; Zhang, Hongfei ; Han, Dong

  • Author_Institution
    Dept. of Comput. Sci., Huanghuai Univ., Zhumadian, China
  • Volume
    3
  • fYear
    2010
  • fDate
    16-18 April 2010
  • Abstract
    By reducing the data amount to graph pipeline, the rendering efficiency can be improved significantly. We present a novel frustum culling approach (2D frustum culling) for the scene that has only one layer of objects, such as forest. This scene meets the condition `when projecting all the objects to one plane, the point on projected plane corresponds to only one object´. Our approach contains three parts. Firstly, derive the expression of frustum in object local space. Secondly, adopt double-queue to compute the largest convex polygon. Lastly, use scan algorithm to work out which points are in the convex polygon, and these points suggest according objects are within the view frustum. Rendering forest with such algorithm shows that it has good culling efficiency and meets real-time rendering requirements.
  • Keywords
    rendering (computer graphics); convex polygon; double-queue; fast 2D frustum culling approach; forest; graph pipeline; rendering efficiency; scan algorithm; Cameras; Computer network management; Computer science; Data acquisition; Data engineering; Engineering management; Hardware; Layout; Mathematics; Pipelines; 2D frustum culling; convex polygon; scan algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-6347-3
  • Type

    conf

  • DOI
    10.1109/ICCET.2010.5485876
  • Filename
    5485876