DocumentCode
2658114
Title
A fast 2D frustum culling approach
Author
Wang, Chunhua ; Xu, Huijuan ; Zhang, Hongfei ; Han, Dong
Author_Institution
Dept. of Comput. Sci., Huanghuai Univ., Zhumadian, China
Volume
3
fYear
2010
fDate
16-18 April 2010
Abstract
By reducing the data amount to graph pipeline, the rendering efficiency can be improved significantly. We present a novel frustum culling approach (2D frustum culling) for the scene that has only one layer of objects, such as forest. This scene meets the condition `when projecting all the objects to one plane, the point on projected plane corresponds to only one object´. Our approach contains three parts. Firstly, derive the expression of frustum in object local space. Secondly, adopt double-queue to compute the largest convex polygon. Lastly, use scan algorithm to work out which points are in the convex polygon, and these points suggest according objects are within the view frustum. Rendering forest with such algorithm shows that it has good culling efficiency and meets real-time rendering requirements.
Keywords
rendering (computer graphics); convex polygon; double-queue; fast 2D frustum culling approach; forest; graph pipeline; rendering efficiency; scan algorithm; Cameras; Computer network management; Computer science; Data acquisition; Data engineering; Engineering management; Hardware; Layout; Mathematics; Pipelines; 2D frustum culling; convex polygon; scan algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Engineering and Technology (ICCET), 2010 2nd International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-6347-3
Type
conf
DOI
10.1109/ICCET.2010.5485876
Filename
5485876
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