• DocumentCode
    265818
  • Title

    A Kinect-based framework for better user experience in real-time audiovisual content manipulation

  • Author

    Potetsianakis, Emmanouil ; Ksylakis, Emmanouil ; Triantafyllidis, Georgios

  • Author_Institution
    LTCI, Telecom ParisTech, Paris, France
  • fYear
    2014
  • fDate
    28-30 July 2014
  • Firstpage
    238
  • Lastpage
    242
  • Abstract
    Applications for real-time multimedia content production, because of their delay-sensitive nature, require fast and precise control by the user. This is commonly achieved by specialized physical controllers that are application-specific with steep learning curves. In our work, we propose using the inputs from Microsoft Kinect as a controller interface. Originally introduced as a peripheral of XBox, Kinect is a multimodal device equipped with RGB Camera, Depth Sensor and Microphone Array. We use those inputs in order to provide a non-tactile controller abstraction to the user, targeting multimedia content creation. Current Kinect-based solutions, try to recognize natural gestures of the user, and classify them as controller actions. The novelty of our implementation is that instead of extracting gesture features, we directly map the inputs from the Kinect to a suitable set of values for the multimedia application. By removing the gesture recognition concept, we are able to create a generic and lightweight framework, with a clear interface to the user. We examine the usability of the framework through the development and evaluation, of a Kinect-controlled real-time multimedia application.
  • Keywords
    gesture recognition; interactive devices; multimedia systems; Kinect-based framework; Microsoft Kinect; RGB camera; XBox; audio-visual content manipulation; depth sensor; gesture recognition; microphone array; multimedia content creation; multimedia content production; nontactile controller abstraction; red-green-blue camera; user control; user experience; user interface; Band-pass filters; Engines; Gesture recognition; Joints; Multimedia communication; Real-time systems; Streaming media; Human Computer Interaction; MS-Kinect; Mixed Media; Multimedia;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications and Multimedia (TEMU), 2014 International Conference on
  • Conference_Location
    Heraklion
  • Type

    conf

  • DOI
    10.1109/TEMU.2014.6917767
  • Filename
    6917767