DocumentCode :
26597
Title :
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello
Author :
Runarsson, Thomas ; Lucas, Simon M.
Author_Institution :
Sch. of Eng. & Natural Sci., Univ. of Iceland, Reykjavik, Iceland
Volume :
6
Issue :
3
fYear :
2014
fDate :
Sept. 2014
Firstpage :
300
Lastpage :
313
Abstract :
This paper investigates the use of preference learning as an approach to move prediction and evaluation function approximation, using the game of Othello as a test domain. Using the same sets of features, we compare our approach with least squares temporal difference learning, direct classification, and with the Bradley-Terry model, fitted using minorization-maximization (MM). The results show that the exact way in which preference learning is applied is critical to achieving high performance. Best results were obtained using a combination of board inversion and pair-wise preference learning. This combination significantly outperformed the others under test, both in terms of move prediction accuracy, and in the level of play achieved when using the learned evaluation function as a move selector during game play.
Keywords :
computer games; function approximation; learning (artificial intelligence); least squares approximations; pattern classification; Bradley-Terry model; MM; Othello game; board inversion learning; direct classification; evaluation function approximation; game play; least squares temporal difference learning; minorization-maximization; pairwise preference learning; prediction function approximation; Games; Monte Carlo methods; Radiation detectors; Standards; Training; Trajectory; Vectors; Computational and artificial intelligence; Othello; n-tuple; preference learning; temporal difference learning;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2014.2307272
Filename :
6762937
Link To Document :
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