DocumentCode :
265974
Title :
A game theoretic approach to minimize the completion time of network coded cooperative data exchange
Author :
Douik, Ahmed ; Sorour, Sameh ; Tembine, Hamidou ; Alouini, Mohamed-Slim ; Al-Naffouri, Tareq Y.
Author_Institution :
King Abdullah Univ. of Sci. & Technol. (KAUST), Thuwal, Saudi Arabia
fYear :
2014
fDate :
8-12 Dec. 2014
Firstpage :
1583
Lastpage :
1589
Abstract :
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this configuration, clients cooperate with each other to recover the erased packets without a central controller. Game theory is employed herein as a tool for improving the distributed solution by overcoming the need for a central controller or additional signaling in the system. We model the session by self-interested players in a non-cooperative potential game. The utility function is designed such that increasing individual payoff results in a collective behavior achieving both a desirable system performance in a shared network environment and the Pareto optimal solution. We further show that our distributed solution achieves the centralized solution. Through extensive simulations, our approach is compared to the best performance that could be found in the conventional point-to-multipoint (PMP) recovery process. Numerical results show that our formulation largely outperforms the conventional PMP scheme in most practical situations and achieves a lower delay.
Keywords :
cooperative communication; decoding; electronic data interchange; game theory; network coding; radio networks; telecommunication computing; CDE; IDNC; PMP scheme; Pareto optimal solution; completion time minimization; cooperative data exchange; decentralized wireless network; distributed solution; game theoretic approach; instantly decodable network coding; noncooperative potential game; point-to-multipoint recovery process; self-interested players; shared network environment; utility function; Base stations; Decoding; Delays; Games; History; Network coding; Vectors; Cooperative data exchange; Nash equilibrium; instantly decodable network coding; non-cooperative games; potential game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Communications Conference (GLOBECOM), 2014 IEEE
Conference_Location :
Austin, TX
Type :
conf
DOI :
10.1109/GLOCOM.2014.7037034
Filename :
7037034
Link To Document :
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