DocumentCode :
2660470
Title :
Modeling methodology for NPC´s using interpreted Petri Nets and feedback control
Author :
Santoyo-Sanchez, A. ; Pérez-Martínez, M.A. ; De Jesús-Velásquez, C. ; Aguirre-Salas, L.I. ; Alvarez-Ureña, M.A.
Author_Institution :
Dept. of Comput., Univ. de Guadalajara, Jalisco, Mexico
fYear :
2010
fDate :
8-10 Sept. 2010
Firstpage :
369
Lastpage :
374
Abstract :
In the context of video games design, Artificial Intelligence (AI) a broad of techniques have been used to generate the behavior of Non-Players Characters (NPC´s). In this document, is explored the use of Supervisory control in Discrete Event Systems for design the behavior of NPC´s, where the interaction between them it is not blocking. The modeling tool used is Interpreted Petri Nets (IPN) which are an extension of Petri Nets (PN) allow to relate input signals and output signals for PN models.
Keywords :
Petri nets; artificial intelligence; computer games; discrete event systems; feedback; artificial intelligence; discrete event system; feedback control; interpreted Petri nets; modeling methodology; modeling tool; nonplayer character; supervisory control; video game design; Adaptation model; Computational modeling; Electrical engineering; Firing; Games; IEEE catalog; Petri nets; Feedback control; Non-player characters; Petri Nets; Supervisor using p-invariant;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical Engineering Computing Science and Automatic Control (CCE), 2010 7th International Conference on
Conference_Location :
Tuxtla Gutierrez
Print_ISBN :
978-1-4244-7312-0
Type :
conf
DOI :
10.1109/ICEEE.2010.5608669
Filename :
5608669
Link To Document :
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