DocumentCode
2663407
Title
Capture the flag: a multiplayer online game for phone users
Author
Cheok, Adrian David ; Teo, Sze Lee ; Cao, Lei ; Thang, Le Nam
fYear
2005
fDate
18-21 Oct. 2005
Firstpage
222
Lastpage
223
Abstract
This paper explores the concept of using smart phones to facilitate pervasive mixed reality, location-based, physical and social gaming. The interaction and communication between the virtual and physical worlds are explored and studied using a mixed reality version of the capture-the-flag game. In this game, players from two different paradigms, virtual and real, compete and collaborate in a social gaming environment using mobile devices and network system.
Keywords
computer games; mobile computing; mobile handsets; virtual reality; capture-the-flag game; mobile devices; multiplayer online game; pervasive mixed reality; smart phones; social gaming; Collaborative work; Displays; Hardware; Humans; Mobile communication; Mobile computing; Pervasive computing; Physics computing; Smart phones; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Wearable Computers, 2005. Proceedings. Ninth IEEE International Symposium on
Print_ISBN
0-7695-2419-2
Type
conf
DOI
10.1109/ISWC.2005.15
Filename
1550821
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