DocumentCode :
2663656
Title :
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Author :
Schiele, Gregor ; Süselbeck, Richard ; Wacker, Arno ; Hähner, Jörg ; Becker, Christian ; Weis, Torben
Author_Institution :
Univ. Mannheim Schloss, Mannheim
fYear :
2007
fDate :
14-17 May 2007
Firstpage :
773
Lastpage :
782
Abstract :
Massively multiplayer online games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at providing a communication engine to develop massively multiplayer online games based on a peer-to-peer system. In this paper we analyze the requirements of such a system and present an overview of our current work.
Keywords :
computer games; peer-to-peer computing; communication engine; cost reduction; game servers; peer-to-peer-based massively multiplayer online gaming; Availability; Bandwidth; Communication networks; Communication system security; Costs; Delay; Engines; Network servers; Peer to peer computing; Scalability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cluster Computing and the Grid, 2007. CCGRID 2007. Seventh IEEE International Symposium on
Conference_Location :
Rio De Janeiro
Print_ISBN :
0-7695-2833-3
Type :
conf
DOI :
10.1109/CCGRID.2007.97
Filename :
4215451
Link To Document :
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