• DocumentCode
    2665744
  • Title

    Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player´s Strategy to Improve Opponent AI

  • Author

    He, Suoju ; Wang, Yi ; Xie, Fan ; Meng, Jin ; Chen, Hongtao ; Luo, Sai ; Liu, Zhiqing ; Zhu, Qiliang

  • Author_Institution
    Sch. of Software Eng., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2008
  • fDate
    10-12 Dec. 2008
  • Firstpage
    1177
  • Lastpage
    1181
  • Abstract
    Player strategy pattern recognition (PSPR) is to apply pattern recognition and its approach to identification of player´s strategy during the gameplay. Correctly identified player´s strategy, which is called knowledge, could be used to improve game opponent AI which can be implemented by KB-UCT (knowledge-based upper confidence bound for trees). KB-UCT improves adaptability of game AI, the challenge level of the gameplay, and the performance of the opponent AI; as a result the entertainment of game is promoted. In this paper, the prey and predator game genre of dead end game is used as a test-bed. During the PSPR, classification algorithm of KNN (k-nearest neighbor) is chosen to analyze off-line data from the simulated gamers who are choosing different strategies. Based on the information from PSPR, the game AI is promoted through application of KB-UCT, in this case, domain knowledge is used for UCT tree pruning; as a result the performance of the opponent AI is enhanced.
  • Keywords
    artificial intelligence; game theory; pattern recognition; UCT tree pruning; game opponent AI; game player strategy pattern recognition; k-nearest neighbor; knowledge; knowledge-based upper confidence bound for trees; player´s strategy; Algorithm design and analysis; Artificial intelligence; Classification algorithms; Discrete event simulation; Dogs; Helium; Pattern recognition; Software algorithms; Software engineering; Testing; Adaptive Game AI; Dead End; KNN; Pattern Recognition; Player Strategy; knowledge-based UCT;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence for Modelling Control & Automation, 2008 International Conference on
  • Conference_Location
    Vienna
  • Print_ISBN
    978-0-7695-3514-2
  • Type

    conf

  • DOI
    10.1109/CIMCA.2008.82
  • Filename
    5172792