DocumentCode
266593
Title
Access Point selection game for mobile wireless users
Author
Liyanage, Mohan ; Chirkova, Julia ; Gurtov, Andrei
Author_Institution
Centre for Wireless Commun., Univ. of Oulu, Oulu, Finland
fYear
2014
fDate
19-19 June 2014
Firstpage
1
Lastpage
6
Abstract
Selecting a Access Point (AP) is an important task for a mobile wireless user to achieve the best possible quality of service. We consider AP selection as a game where players make choices selfishly and try to select the closest AP based on Minimum Path-Loss (MPL) criteria. We formulate the AP selection problem as a game where players are mobile wireless users and they choose radio APs to connect to the network. We define a new parameter called Access Point Selection Parameter (APSP) based on Signal to Interference plus Noise Ratio (SINR). Each selfish user chooses an AP which maximizes its APSP value. This APSP value depends on both the distance to AP and the total number of connected users in AP. Furthermore, we extend two players game to n-players game by adopting the KP (Koutsoupias-Papadimitriou) model of parallel links. The performance of the proposed game is illustrated by using simulations.
Keywords
game theory; mobile radio; quality of service; radio links; radiofrequency interference; AP selection problem; APSP value; KP; Koutsoupias-Papadimitriou model; MPL criteria; SINR; access point selection game; access point selection parameter; minimum path-loss criteria; parallel links; quality of service; signal to interference plus noise ratio; wireless user; Games; Interference; Mathematical model; Mobile communication; Signal to noise ratio; White noise; Wireless communication;
fLanguage
English
Publisher
ieee
Conference_Titel
World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2014 IEEE 15th International Symposium on a
Conference_Location
Sydney, NSW
Type
conf
DOI
10.1109/WoWMoM.2014.6918913
Filename
6918913
Link To Document