DocumentCode :
2669166
Title :
Application of a adaptive-learning situation evaluation function based on Feature-Matrix in Dots-and-Boxes
Author :
Hang Yin ; Guiran Chang ; Xingwei Wang
Author_Institution :
Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
fYear :
2012
fDate :
23-25 May 2012
Firstpage :
1510
Lastpage :
1513
Abstract :
This paper proposes a method for obtaining a reasonably accurate evaluation function of a game situation through the data of games and the situation feature matrix. An accurate evaluation function is indispensable for a strong computer game program. A game situation is projected into a feature matrix which consists of feature variates charactering the situation. Using variates as input and employ a multi-layer perception as a nonlinear evaluation function. Since it is not easy to obtain accurate evaluated values of situations, the reinforcement adaptive-learning is employed. Experiments using 134 games show that the proposed method works well in obtaining a very accurate evaluation function for Dots-and-Boxes.
Keywords :
computer games; learning (artificial intelligence); matrix algebra; adaptive-learning situation evaluation function; dots-and-boxes; feature-matrix; multilayer perception; nonlinear evaluation function; reinforcement adaptive-learning; strong computer game program; Computers; Educational institutions; Games; Learning; Machine learning; Presses; Shape; adaptive-learning; computer games; evaluation function; feature-matrix; situation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (CCDC), 2012 24th Chinese
Conference_Location :
Taiyuan
Print_ISBN :
978-1-4577-2073-4
Type :
conf
DOI :
10.1109/CCDC.2012.6244244
Filename :
6244244
Link To Document :
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