DocumentCode :
2672957
Title :
Texture splats for 3D scalar and vector field visualization
Author :
Crawfis, Roger A. ; Max, Nelson
Author_Institution :
Lawrence Livermore Nat. Lab., Livermore, CA, USA
fYear :
1993
fDate :
25-29 Oct 1993
Firstpage :
261
Lastpage :
266
Abstract :
Volume visualization is becoming an important tool for understanding large 3D data sets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields
Keywords :
data visualisation; image reconstruction; image texture; rendering (computer graphics); vectors; 3D scalar field visualisation; 3D signals; 3D vector field visualisation; hardware architectures; large 3D data sets; reconstruction function; splatting; texture mapped objects; textured splats; volume rendering; volume visualisation; Data visualization; Filters; Graphics; Hardware; Image reconstruction; Kernel; Laboratories; Rendering (computer graphics); Silicon; Sorting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 1993. Visualization '93, Proceedings., IEEE Conference on
Conference_Location :
San Jose, CA
Print_ISBN :
0-8186-3940-7
Type :
conf
DOI :
10.1109/VISUAL.1993.398877
Filename :
398877
Link To Document :
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