DocumentCode :
2674604
Title :
Texture growing on triangle mesh
Author :
Bao, Paul ; Ma, Xiaoho
Author_Institution :
Div. of Inf. Technol., Univ. of South Florida, Tampa, FL, USA
fYear :
2011
fDate :
June 30 2011-July 1 2011
Firstpage :
1
Lastpage :
4
Abstract :
Computer graphics applications often use textures to decorate virtual objects without modeling geometric details. These textures can be seamlessly generated from sample textures using texture synthesis algorithms. However, most existing texture synthesis algorithms are designed for rectangular domains and cannot be easily extended to general surfaces. In this paper, we present a novel method for texture synthesis and texture growing on triangle mesh with arbitrary topology. Using the sampled texture patches as the building blocks for texture synthesis, the visually seamless texture can be synthesized for a wide variety of textures ranging from regular to stochastic. The synthesizing process generates an initial texture block from the input texture patches and then iteratively searches for all texture blocks from the sampled texture patches to select a patch which optimizes the smoothness of the overlapping boundaries of the synthesized texture. It is showed that the proposed scheme is effective and efficient for synthesizing and growing of a wide range of textures on surfaces.
Keywords :
computer graphics; image texture; mesh generation; arbitrary topology; computer graphics; sampled texture patches; texture blocks; texture growing; texture synthesis algorithms; triangle mesh; Algorithm design and analysis; Color; Measurement; Pixel; Surface texture; Surface treatment; Three dimensional displays; Texture Growing; Texture Synthesis; Triangle Mesh; Uniformly Distributed Patch Sampling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signals, Circuits and Systems (ISSCS), 2011 10th International Symposium on
Conference_Location :
lasi
Print_ISBN :
978-1-61284-944-7
Type :
conf
DOI :
10.1109/ISSCS.2011.5978645
Filename :
5978645
Link To Document :
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