DocumentCode
2675670
Title
Constructing virtual worlds using dense stereo
Author
Narayanan, P.J. ; Rander, Peter W. ; Kanade, Takeo
Author_Institution
Centre for Artificial Intelligence & Robotics, Bangalore, India
fYear
1998
fDate
4-7 Jan 1998
Firstpage
3
Lastpage
10
Abstract
We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models
Keywords
interactive devices; virtual reality; 3D Dome; Virtualized Reality; Visible Surface Model; common volumetric space; densely distributed stereo views; depth maps; immersive interaction; se stereo; virtual worlds; Artificial intelligence; Cameras; Intelligent robots; Layout; Motion pictures; Robot vision systems; Surges; Virtual environment; Virtual reality; Watches;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 1998. Sixth International Conference on
Conference_Location
Bombay
Print_ISBN
81-7319-221-9
Type
conf
DOI
10.1109/ICCV.1998.710694
Filename
710694
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