• DocumentCode
    2675670
  • Title

    Constructing virtual worlds using dense stereo

  • Author

    Narayanan, P.J. ; Rander, Peter W. ; Kanade, Takeo

  • Author_Institution
    Centre for Artificial Intelligence & Robotics, Bangalore, India
  • fYear
    1998
  • fDate
    4-7 Jan 1998
  • Firstpage
    3
  • Lastpage
    10
  • Abstract
    We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models
  • Keywords
    interactive devices; virtual reality; 3D Dome; Virtualized Reality; Visible Surface Model; common volumetric space; densely distributed stereo views; depth maps; immersive interaction; se stereo; virtual worlds; Artificial intelligence; Cameras; Intelligent robots; Layout; Motion pictures; Robot vision systems; Surges; Virtual environment; Virtual reality; Watches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision, 1998. Sixth International Conference on
  • Conference_Location
    Bombay
  • Print_ISBN
    81-7319-221-9
  • Type

    conf

  • DOI
    10.1109/ICCV.1998.710694
  • Filename
    710694