DocumentCode
2677021
Title
Reusable interactions for animation
Author
Lee, Gene S.
Author_Institution
Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada
fYear
1998
fDate
2-5 Jun 1998
Firstpage
320
Lastpage
329
Abstract
The paper identifies reusable interactions and presents them as an important construct for the development and reuse of software for computer animation. A reusable interaction manages the flow of information among software components. They are first class entities that are easy to adapt, to organize hierarchically, and to operate dynamically. In computer animation and other time dependent systems, communications among components evolves as (simulated) time advances. With reusable interactions, developers carefully identify and control this evolution. A novel approach for computer animation that employs reusable interactions is presented in the form of the RASP toolkit. The toolkit provides tools to manage and to organize hierarchically interactions over time. The hierarchical organization of the tools promote multiple levels of reuse. Each level introduces greater means to coordinate the interactions and to reuse them appropriately
Keywords
computer animation; interactive programming; software reusability; software tools; visual programming; RASP toolkit; computer animation; first class entities; hierarchical organization; information flow; multiple reuse levels; reusable interactions; simulated time; software components; software reuse; time dependent systems; Animation; Application software; Computational modeling; Computer graphics; Computer science; Computer simulation; Layout; Shape; Software reusability; Software tools;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Reuse, 1998. Proceedings. Fifth International Conference on
Conference_Location
Victoria, BC
ISSN
1085-9098
Print_ISBN
0-8186-8377-5
Type
conf
DOI
10.1109/ICSR.1998.685757
Filename
685757
Link To Document