DocumentCode :
2677673
Title :
Learning and building strategies with computer games
Author :
Grice, Roger ; Strianese, Lany
Author_Institution :
Rensselaer Polytech. Inst., Troy, NY, USA
fYear :
2000
fDate :
2000
Firstpage :
535
Lastpage :
540
Abstract :
It has been frequently noted that people can intuitively learn to play computer games (or video games) with little or no instruction and that they quickly and easily develop skills for becoming better players. The same is rarely said of software for business applications. We were interested in learning why this is true. We have undertaken a study is to see what aspects of game interfaces contribute to learning and to building strategies. We are investigating this by first gathering a collection of background material on the topic. In addition to collecting background material, we are designing and carrying out a study of individuals playing computer games. From the reading that we have done and the preliminary design of our study, we have created four hypotheses to test. The background material for this study, the experimental design and our hypotheses are all discussed in this paper
Keywords :
business data processing; computer games; computer literacy; design of experiments; user interfaces; background material; business application software; computer games; experimental design; game interfaces; hypotheses; intuition; learning; strategy building; video games; Application software; Buildings; Computer aided instruction; Design for experiments; Distance learning; Educational technology; Games; Software design; Teamwork; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Professional Communication Conference, 2000. Proceedings of 2000 Joint IEEE International and 18th Annual Conference on Computer Documentation (IPCC/SIGDOC 2000)
Conference_Location :
Cambridge, MA
Print_ISBN :
0-7803-6431-7
Type :
conf
DOI :
10.1109/IPCC.2000.887309
Filename :
887309
Link To Document :
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