DocumentCode :
2680259
Title :
Yes Wii can! Using digital games as a rehabilitation platform after stroke - The role of social support
Author :
Van Den Hoogen, Wouter ; IJsselsteijn, Wijnand ; De Kort, Yvonne
Author_Institution :
Human Technol. Interaction, Eindhoven Univ. of Technol., Eindhoven, Netherlands
fYear :
2009
fDate :
June 29 2009-July 2 2009
Firstpage :
195
Lastpage :
195
Abstract :
A CVA or stroke is frequently a life changing event for both the person suffering the CVA as well as their immediate family. At Eindhoven University of Technology we focus on facilitating people´s continued rehabilitation at home using digital games as a rehabilitation platform. As a first step we have recently conducted a requirements analyses from which we concluded that: (1) social support is critical for patient motivation in order to adhere to the necessary regime of rehabilitation exercises in the chronic phase of CVA, (2) there is a perceived difficulty within the intimate social network around a patient (family, friends) in (re)connecting to the patient, and there is a need to engage in meaningful activities with the patient, (3) technology is not yet available that is specifically designed to support such social engagement with the larger social circle around CVA patients.
Keywords :
computer games; patient rehabilitation; social sciences; CVA; Wii; digital games; intimate social network; life changing event; patient motivation; rehabilitation exercises; rehabilitation platform; requirements analyses; social engagement; social support; stroke; Abstracts; Collaboration; Glass; Human factors; Pediatrics; Physics computing; Senior citizens; Social network services; digital games; multiplayer; rehabilitation; social support;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation International Conference, 2009
Conference_Location :
Haifa
Print_ISBN :
978-1-4244-4188-4
Electronic_ISBN :
978-1-4244-4189-1
Type :
conf
DOI :
10.1109/ICVR.2009.5174233
Filename :
5174233
Link To Document :
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