• DocumentCode
    2680756
  • Title

    Simulation of shallow water based on shader

  • Author

    He, Nan ; Chen, Jun

  • Author_Institution
    Phys. & Inf. Technol. Dept., Guilin Normal Coll., Guilin, China
  • Volume
    4
  • fYear
    2010
  • fDate
    27-29 March 2010
  • Firstpage
    199
  • Lastpage
    202
  • Abstract
    We introduce a method for simulate and render of ocean wave by vertex and fragment processing. The method is divided into four stages: wave generation, surface tessellation, optical simulation, and water surface rendering. Our implement not only is a simple wave by influence of terrain like previous work, but also a manipulative model by influence of the wind that are well suited for simulate all kinds of wave in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light. We are satisfied with the result from implementing the respective stage´s shader.
  • Keywords
    geophysics computing; ocean waves; oceanographic techniques; rendering (computer graphics); Cg shading language; fragment processing; light refraction; ocean wave simulation; optical simulation; reflection representation; shader; shallow water simulation; surface tessellation; vertex processing; water surface rendering; wave generation; Computational modeling; Equations; Gravity; Ocean waves; Optical refraction; Optical surface waves; Sea surface; Solid modeling; Surface topography; Surface waves; GPU; ocean wave; shader; shallow water;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Control (ICACC), 2010 2nd International Conference on
  • Conference_Location
    Shenyang
  • Print_ISBN
    978-1-4244-5845-5
  • Type

    conf

  • DOI
    10.1109/ICACC.2010.5487212
  • Filename
    5487212