DocumentCode :
2682041
Title :
Research and design of common components for virtual scene
Author :
Wang, Chunhua ; Zhang, Hongfei ; Han, Dong
Author_Institution :
Dept. of Comput. Sci., Huanghuai Univ., Zhumadian, China
Volume :
5
fYear :
2010
fDate :
27-29 March 2010
Firstpage :
172
Lastpage :
175
Abstract :
The development of virtual scene involves too many object; however, in most cases they share some common parts. After researching the modeling method of sky and terrain, one basic framework of virtual scene´s development is put forward. The framework covers both the modeling and rendering technique of sky and terrain, and any operation on camera. Detailed design is presented in relative section, by operating the view matrix different rotation or translation on camera is realized. On the basis of analyze various methods of sky rendering, plane is adopted to model the sky and take fish-eye picture as texture. Terrain is simulated by height map and one algorithm applying to compute the height of different position in terrain is presented. Experiment shows that this framework can improve the efficiency of Virtual Environment Development and possesses good versatility and scalability.
Keywords :
rendering (computer graphics); terrain mapping; virtual reality; height map; modeling technique; sky rendering technique; view matrix different rotation; view matrix different translation; virtual scene development; Cameras; Computational modeling; Computer network management; Computer science; Design engineering; Engineering management; Layout; Research and development management; Scalability; Virtual environment; basic framework; camera; sky; terrain; virtual scene;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Computer Control (ICACC), 2010 2nd International Conference on
Conference_Location :
Shenyang
Print_ISBN :
978-1-4244-5845-5
Type :
conf
DOI :
10.1109/ICACC.2010.5487282
Filename :
5487282
Link To Document :
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