DocumentCode
2689602
Title
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Author
Fung, James ; Mann, Steve
Author_Institution
NVIDIA Corp., Santa Clara, CA
fYear
2008
fDate
June 23 2008-April 26 2008
Firstpage
9
Lastpage
12
Abstract
Graphics and vision are approximate inverses of each other: ordinarily graphics processing units (GPUs) are used to convert ldquonumbers into picturesrdquo (i.e. computer graphics). In this paper, we discuss the use of GPUs in approximately the reverse way: to assist in ldquoconverting pictures into numbersrdquo (i.e. computer vision). For graphical operations, GPUs currently provide many hundreds of gigaflops of processing power. This paper discusses how this processing power is being harnessed for image processing and computer vision, thereby providing dramatic speedups on commodity, readily available graphics hardware. A brief review of algorithms mapped to the GPU by using the graphics API for vision is presented. The NVIDIA CUDA programming model is then introduced as a way of expressing program parallelism without the need for graphics expertise.
Keywords
application program interfaces; computer graphics; computer vision; coprocessors; image processing equipment; GPU-based image processing; NVIDIA CUDA programming model; computer graphics; computer vision; graphics API; graphics processing units; program parallelism; Art; Computer architecture; Computer graphics; Computer vision; Hardware; Image processing; Parallel architectures; Parallel processing; Parallel programming; Pipelines; Computer Vision; GPU; Graphics Processing Unit; Image Processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location
Hannover
Print_ISBN
978-1-4244-2570-9
Electronic_ISBN
978-1-4244-2571-6
Type
conf
DOI
10.1109/ICME.2008.4607358
Filename
4607358
Link To Document