DocumentCode
2689935
Title
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones
Author
Mann, Steve ; Janzen, Ryan ; Lo, Raymond
Author_Institution
Dept. of Electr. & Comput. Eng., Toronto Univ., Toronto, ON
fYear
2008
fDate
June 23 2008-April 26 2008
Firstpage
89
Lastpage
92
Abstract
This paper describes a musical instrument consisting of a physical process that acoustically generates sound from the material world (i.e. sound derived from matter such as solid, liquid, gas, or plasma) which is modified by a secondary input from the informatic world. This informatic input selects attributes such as the frequency range of the musical note being sounded, while the acoustic process is kept in close contact with the user, to ensure a high degree of expressivity. In one example, ice skates with acoustic pickups are used to play music while the skater simultaneously controls a bandpass filter with a hand-held keyer and wearable computer. Each skate works much like the bow on a violin, allowing the player to hit, scrape, rub, or "bow", the ice in various ways to create a wide variety of musical textures. Additionally the player can select sound samples on a per-note basis and then "scratch" out a melody or harmony (playing multiple samples at once) on the ice on the rink like a team of disk jockeys (DJs) working together to "scratch" an array of vinyl records. Because the grooves on an ice rink are made by the player in a freeform fashion, there is much more room for variations in musical timbres and textures than with the fixed grooves of a record. Rather than merely using the keyer to trigger musical notes through MIDI note on/note off commands, we create acoustic sound through a physical process such as skating, and then turn those physical sounds into musical notes with the handheld keyer that functions as a modifier input. This combination combines the expressivity of non-electrophonic musical instruments like the violin with the flexibility of electrophones like the sound synthesizer. As a further contribution of the paper, a general taxonomy of acoustic transducers and a link to physical organology is provided, in which the top-level of the taxonomy is the state-of-matter in which the transducer operates.
Keywords
acoustic signal processing; acoustic transducers; Disk Jockeys; acoustic pickups; acoustic sound; acoustic transducers; computer-controlled instruments; electrophones; hyperacoustic instruments; musical instrument; musical textures; sound synthesizer; trigger musical notes; wearable computer; Acoustic materials; Acoustic transducers; Frequency; Ice; Informatics; Instruments; Music; Plasma materials processing; Solids; Taxonomy; H2Orchestra; Hyperacoustic; atmosphone; elementary organology; hydraulophone; idratmosphone; musikeyer; pagolin; pagophone; poseidophone; reustophone;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location
Hannover
Print_ISBN
978-1-4244-2570-9
Electronic_ISBN
978-1-4244-2571-6
Type
conf
DOI
10.1109/ICME.2008.4607378
Filename
4607378
Link To Document