Title :
A versatile expressive percussion instrument with game technology
Author :
Heise, Sebastian ; Loviscach, Jörn
Author_Institution :
Fak. Elektrotechnik und Inf., Hochschule Bremen (Univ. of Appl. Sci.), Bremen
fDate :
June 23 2008-April 26 2008
Abstract :
Whereas virtual musical instruments are prominently featured in many current computer games, the simulations of these instruments are rather cartoonish. We propose to leverage current inexpensive game technology such as accelerometer-based input devices and physics engines in combination with audio processing to create digital replicas of a range of percussion instruments. These simulations reproduce expressive nuances faithfully and may be used for education, recording, and live performance. A single device affords highly different interaction modes; these can be mixed and matched freely with sound models. For instance, the tilting motion of a rain-stick can be combined with the sound of a tambourine.
Keywords :
accelerometers; audio signal processing; computer games; musical instruments; accelerometer-based input devices; game technology; tambourine; versatile expressive percussion instrument; virtual musical instruments; Accelerometers; Computational modeling; Computer simulation; Engines; Filters; Force measurement; Infrared sensors; Instruments; Physics computing; Stochastic resonance; Accelerometer; physics engine; resonance; sound design;
Conference_Titel :
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location :
Hannover
Print_ISBN :
978-1-4244-2570-9
Electronic_ISBN :
978-1-4244-2571-6
DOI :
10.1109/ICME.2008.4607454