Title :
Simulating 2D tearing phenomena for interactive medical surgery simulators
Author :
De Casson, François Boux ; Laugier, Christian
Author_Institution :
INRIA Rhone-Alpes, Montbonnot Saint Martin, France
Abstract :
This paper introduces a methodology to simulate a particular kind of the fracture phenomenon : the tearing one. The objective of the method is to provide realistic tearing simulations, occuring on 2D deformable objects, and working in real-time. This method can find applications in surgery simulators, where tearing human tissue is an important feature to provide. It can also be applied, in a more general scope, in virtual environment applications. The central idea in this scheme is to “separate” the physical simulation elements, instead of destroying or dividing them. This avoids the increase of physical elements that need to be simulated (which occurs when they are divided) and gives a more accurate simulation than when they are destroyed
Keywords :
computational geometry; computer animation; deformation; fracture; medical computing; surgery; virtual reality; 2D deformable objects; 2D tearing phenomena; fracture phenomenon; human tissue; interactive medical surgery simulators; physical simulation elements; real-time; realistic tearing simulations; surgery simulators; virtual environment; Accidents; Biological system modeling; Biological tissues; Computational modeling; Computer graphics; Deformable models; Humans; Medical simulation; Minimally invasive surgery; Solid modeling;
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
Print_ISBN :
0-7695-0683-6
DOI :
10.1109/CA.2000.889020