DocumentCode
2692755
Title
Simulating 2D tearing phenomena for interactive medical surgery simulators
Author
De Casson, François Boux ; Laugier, Christian
Author_Institution
INRIA Rhone-Alpes, Montbonnot Saint Martin, France
fYear
2000
fDate
2000
Firstpage
9
Lastpage
14
Abstract
This paper introduces a methodology to simulate a particular kind of the fracture phenomenon : the tearing one. The objective of the method is to provide realistic tearing simulations, occuring on 2D deformable objects, and working in real-time. This method can find applications in surgery simulators, where tearing human tissue is an important feature to provide. It can also be applied, in a more general scope, in virtual environment applications. The central idea in this scheme is to “separate” the physical simulation elements, instead of destroying or dividing them. This avoids the increase of physical elements that need to be simulated (which occurs when they are divided) and gives a more accurate simulation than when they are destroyed
Keywords
computational geometry; computer animation; deformation; fracture; medical computing; surgery; virtual reality; 2D deformable objects; 2D tearing phenomena; fracture phenomenon; human tissue; interactive medical surgery simulators; physical simulation elements; real-time; realistic tearing simulations; surgery simulators; virtual environment; Accidents; Biological system modeling; Biological tissues; Computational modeling; Computer graphics; Deformable models; Humans; Medical simulation; Minimally invasive surgery; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889020
Filename
889020
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