• DocumentCode
    2692764
  • Title

    Adaptive simulation of soft bodies in real-time

  • Author

    Debunne, Gilles ; Desbrun, Mathieu ; Cani, Marie-Paule ; Barr, Alan

  • Author_Institution
    iMAGIS, France
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    15
  • Lastpage
    20
  • Abstract
    This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed finite-volume/finite-element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines of simplifies the simulated object in order to concentrate computation load where and when needed
  • Keywords
    computational geometry; computer animation; deformation; finite element analysis; finite volume methods; real-time systems; adaptive simulation; animation; computation load; computational complexity; computer animation; deformable bodies; deformable models; finite-element method; finite-volume method; real-time; soft bodies; volumetric meshes; Animation; Clustering algorithms; Computational complexity; Computational modeling; Computer graphics; Costs; Deformable models; Equations; Finite element methods; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 2000. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0683-6
  • Type

    conf

  • DOI
    10.1109/CA.2000.889022
  • Filename
    889022