DocumentCode :
2693065
Title :
Interpreting movement manner
Author :
Zhao, Liwei ; Costa, Monica ; Badler, Norm
Author_Institution :
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear :
2000
fDate :
2000
Firstpage :
98
Lastpage :
103
Abstract :
We describe a new paradigm in which a user can produce a wide range of expressive, natural-looking movements of animated characters by specifying their manners and attitudes with natural language verbs and adverbs. A natural language interpreter, a parameterized action representation (PAR), and an expressive motion engine (EMOTE) are designed to bridge the gap between natural language instructions issued by the user and expressive movements carried out by the animated characters. By allowing users to customize basic movements with natural language terms to support individualized expressions, our approach may eventually lead to the automatic generation of expressive movements from speech text, a storyboard script, or a behavioral simulation
Keywords :
computer animation; natural language interfaces; adverbs; animated characters; behavioral simulation; expressive motion engine; individualized expressions; movement manner interpretation; natural language interpreter; natural language verbs; natural-looking movements; parameterized action representation; Animation; Attitude control; Bridges; Character generation; Computational modeling; Engines; Humans; Natural languages; Shape; Speech;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-7695-0683-6
Type :
conf
DOI :
10.1109/CA.2000.889052
Filename :
889052
Link To Document :
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