DocumentCode :
2693267
Title :
Accurate collision response on polygonal meshes
Author :
Volino, Pascal ; Thalmann, Nadia Magnenat
Author_Institution :
MIRALab, Geneva Univ., Switzerland
fYear :
2000
fDate :
2000
Firstpage :
154
Lastpage :
163
Abstract :
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolution scheme that takes advantage of an efficient use of the conjugate gradient algorithm to find the appropriate displacement of the mesh vertices that would satisfy all the constraints simultaneously, and according to momentum conservation laws. This method has been implemented in a cloth simulation system along with a collision response model that enforces a minimum “thickness” distance between cloth surfaces, which can be efficiently integrated in an simulation scheme based on implicit integration. Some provided examples illustrate the efficiency of the method
Keywords :
computational geometry; computer animation; mesh generation; cloth simulation; collision response; conjugate gradient algorithm; polygonal mesh surfaces; polygonal meshes; Acceleration; Animation; Clothing; Context modeling; Deformable models; Friction; Layout; Nonlinear equations; Solid modeling; Sorting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-7695-0683-6
Type :
conf
DOI :
10.1109/CA.2000.889073
Filename :
889073
Link To Document :
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