DocumentCode
2693267
Title
Accurate collision response on polygonal meshes
Author
Volino, Pascal ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
2000
fDate
2000
Firstpage
154
Lastpage
163
Abstract
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolution scheme that takes advantage of an efficient use of the conjugate gradient algorithm to find the appropriate displacement of the mesh vertices that would satisfy all the constraints simultaneously, and according to momentum conservation laws. This method has been implemented in a cloth simulation system along with a collision response model that enforces a minimum “thickness” distance between cloth surfaces, which can be efficiently integrated in an simulation scheme based on implicit integration. Some provided examples illustrate the efficiency of the method
Keywords
computational geometry; computer animation; mesh generation; cloth simulation; collision response; conjugate gradient algorithm; polygonal mesh surfaces; polygonal meshes; Acceleration; Animation; Clothing; Context modeling; Deformable models; Friction; Layout; Nonlinear equations; Solid modeling; Sorting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889073
Filename
889073
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