DocumentCode :
2693283
Title :
Fast, fully-automated generation of control skeletons for use in animation
Author :
Wade, Lawson ; Parent, Richard E.
Author_Institution :
ACCAD, Ohio State Univ., Columbus, OH, USA
fYear :
2000
fDate :
2000
Firstpage :
164
Lastpage :
169
Abstract :
This paper describes an algorithm for automatically generating a control skeleton for use in animating a polygonal data model. The algorithm has several steps. First, the figure is voxelized, and a Euclidean distance map is computed for voxels interior to the figure. A path creation algorithm then generates a tree-structured set of voxel paths spanning the object´s interior. Simplification of these paths leads to a control skeleton for the object. The voxelization is used again to anchor the vertices of the polygonal model to the skeleton. Afterwards, new joint angles may be specified for the skeleton, and once the skeleton has been updated, vertices of the model can be repositioned accordingly. Unlike previous methods, the algorithm is fully automated, requiring very little user input. Also, it can be applied successfully to a wide variety of objects. Furthermore, the algorithm is fast-it can produce a useful control skeleton for most objects in under two minutes on a low-end PC
Keywords :
computer animation; Euclidean distance map; animation; control skeletons; joint angles; polygonal data model; voxelized; Animation; Automatic control; Automatic generation control; Computer graphics; Data models; Euclidean distance; Information science; Joints; Packaging; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-7695-0683-6
Type :
conf
DOI :
10.1109/CA.2000.889075
Filename :
889075
Link To Document :
بازگشت