DocumentCode :
2693471
Title :
A latency-adaptive communication architecture for inter-networked virtual environments
Author :
Yuan, Qingshu ; Lu, Dongming
Author_Institution :
Coll. of Comput. Sci., Zhejiang Univ., Hangzhou, China
Volume :
7
fYear :
2004
fDate :
10-13 Oct. 2004
Firstpage :
6296
Abstract :
With the availability of broadband Internet access, networked virtual environment (NVE) is ready for deployment over the Internet. Of existing NVE communication architectures, the most suitable one for inter-networked VE is client/server architecture with multi-server. However under this architecture each client connects with only one server, so when a client migrates from one server to another, it should disconnect with the previous server and make connection to another server. Because of the Internet´s inherent latency problem, there would be an abrupt appearance in other clients´ view due to it. To avoid this abrupt appearance, the paper bright out a new NVE´s communication architecture in which each client connects with other server(s) in advance according to prediction. The new architecture was adopted by Tourism Expo ´2003 of Zhejiang Province, and achieved a great success.
Keywords :
Internet; client-server systems; internetworking; virtual reality; broadband Internet access; client server architecture; internetworked virtual environment; latency adaptive communication architecture; multiserver system; Cities and towns; Computer science; Delay; Educational institutions; IP networks; Network servers; Peer to peer computing; Real time systems; Virtual environment; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-8566-7
Type :
conf
DOI :
10.1109/ICSMC.2004.1401388
Filename :
1401388
Link To Document :
بازگشت