DocumentCode
2694330
Title
Crowd control with swarm intelligence
Author
Lin, Ying-Yin ; Chen, Ying-ping
Author_Institution
Nat. Chiao Tung Univ., Hsinchu
fYear
2007
fDate
25-28 Sept. 2007
Firstpage
3321
Lastpage
3328
Abstract
This paper presents a uniform conceptual model based on the particle swarm optimization (PSO) paradigm to simulate crowds in computer graphics. According to the mechanisms of PSO, each person (particle) in the crowd (swarm) can adopt the information to search a path from the initial position to the specified target (optimum) automatically. However, PSO aims to obtain the optimal solution, while the purpose of this study concentrates on the generated paths of particles. Hence, in order to generate appropriate paths of people in a crowd, we propose a method to employ the computational facilities provided in PSO. The proposed model is simple, uniform, and easy to implement. The results of simulations demonstrate that using PSO with the proposed technique can generate appropriate non- deterministic, non-colliding paths in several different scenarios, including static obstacles, moving targets, and multiple crowds.
Keywords
computer graphics; particle swarm optimisation; computer graphics; crowd control; moving targets; multiple crowds; noncolliding paths; particle swarm optimization; static obstacles; swarm intelligence; Evolutionary computation; Particle swarm optimization;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
Conference_Location
Singapore
Print_ISBN
978-1-4244-1339-3
Electronic_ISBN
978-1-4244-1340-9
Type
conf
DOI
10.1109/CEC.2007.4424900
Filename
4424900
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