• DocumentCode
    2694330
  • Title

    Crowd control with swarm intelligence

  • Author

    Lin, Ying-Yin ; Chen, Ying-ping

  • Author_Institution
    Nat. Chiao Tung Univ., Hsinchu
  • fYear
    2007
  • fDate
    25-28 Sept. 2007
  • Firstpage
    3321
  • Lastpage
    3328
  • Abstract
    This paper presents a uniform conceptual model based on the particle swarm optimization (PSO) paradigm to simulate crowds in computer graphics. According to the mechanisms of PSO, each person (particle) in the crowd (swarm) can adopt the information to search a path from the initial position to the specified target (optimum) automatically. However, PSO aims to obtain the optimal solution, while the purpose of this study concentrates on the generated paths of particles. Hence, in order to generate appropriate paths of people in a crowd, we propose a method to employ the computational facilities provided in PSO. The proposed model is simple, uniform, and easy to implement. The results of simulations demonstrate that using PSO with the proposed technique can generate appropriate non- deterministic, non-colliding paths in several different scenarios, including static obstacles, moving targets, and multiple crowds.
  • Keywords
    computer graphics; particle swarm optimisation; computer graphics; crowd control; moving targets; multiple crowds; noncolliding paths; particle swarm optimization; static obstacles; swarm intelligence; Evolutionary computation; Particle swarm optimization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-1339-3
  • Electronic_ISBN
    978-1-4244-1340-9
  • Type

    conf

  • DOI
    10.1109/CEC.2007.4424900
  • Filename
    4424900