• DocumentCode
    2694462
  • Title

    A game to test pointers: Path finding

  • Author

    Karapinar, Zehra ; Zavrak, Sultan ; Senturk, Arafat ; Kara, Resul ; Erdogmus, Pakize

  • Author_Institution
    Comput. Eng. Dept., Duzce Univ., Duzce, Turkey
  • fYear
    2012
  • fDate
    21-23 June 2012
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    Pointers are one of the most difficult to understand topics in programming courses. Since the topic is some virtual, the students of computer science face with difficulties in understanding. They hardly imagine the addresses of memory cells, their contents, and the pointers pointing to those memory cells. To test the knowledge and to reinforce the explanations done on the lecture hours, we have intended to create a game related to pointers. This game was constituted with the purpose of visualizing the concept of pointers into the students´ brains and so to increase the understanding of the subject. The students will not only listen the topic from the teacher or just write, but in an evaluation test, they will also see what is going on in the memory cells of their computer. This will make the teaching more and more permanent.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; program visualisation; computer science; lecture hours; memory cells; path finding; pointer visualization; pointers; programming courses; student brain; Computers; Conferences; Data structures; Educational institutions; Games; Programming; Testing; computer education with games; pointers; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Based Higher Education and Training (ITHET), 2012 International Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4673-2332-1
  • Type

    conf

  • DOI
    10.1109/ITHET.2012.6246025
  • Filename
    6246025