• DocumentCode
    2695806
  • Title

    Multi-population competitive co-evolution of car racing controllers

  • Author

    Togelius, Julian ; Burrow, Peter ; Lucas, Simon M.

  • Author_Institution
    Univ. of Essex, Colchester
  • fYear
    2007
  • fDate
    25-28 Sept. 2007
  • Firstpage
    4043
  • Lastpage
    4050
  • Abstract
    Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses we see for this method are to evolve more complex general intelligence than would be possible with other methods, to compare different evolvable architectures for controllers, and to develop behaviourally diverse populations of agents for computer games. Nine-population co-evolution is compared with single-population co-evolution and standard evolution strategies, steady-state and generational versions of the algorithm are compared, and a number of different controller architectures are compared with each other.
  • Keywords
    computer games; evolutionary computation; car racing controllers; car racing game; computer games; multi-population competitive coevolution; Acceleration; Artificial intelligence; Computer architecture; Genetic programming; Intelligent agent; Multilayer perceptrons; Neural networks; Optimal control; Size control; Steady-state;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-1339-3
  • Electronic_ISBN
    978-1-4244-1340-9
  • Type

    conf

  • DOI
    10.1109/CEC.2007.4424998
  • Filename
    4424998