DocumentCode
2695806
Title
Multi-population competitive co-evolution of car racing controllers
Author
Togelius, Julian ; Burrow, Peter ; Lucas, Simon M.
Author_Institution
Univ. of Essex, Colchester
fYear
2007
fDate
25-28 Sept. 2007
Firstpage
4043
Lastpage
4050
Abstract
Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses we see for this method are to evolve more complex general intelligence than would be possible with other methods, to compare different evolvable architectures for controllers, and to develop behaviourally diverse populations of agents for computer games. Nine-population co-evolution is compared with single-population co-evolution and standard evolution strategies, steady-state and generational versions of the algorithm are compared, and a number of different controller architectures are compared with each other.
Keywords
computer games; evolutionary computation; car racing controllers; car racing game; computer games; multi-population competitive coevolution; Acceleration; Artificial intelligence; Computer architecture; Genetic programming; Intelligent agent; Multilayer perceptrons; Neural networks; Optimal control; Size control; Steady-state;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
Conference_Location
Singapore
Print_ISBN
978-1-4244-1339-3
Electronic_ISBN
978-1-4244-1340-9
Type
conf
DOI
10.1109/CEC.2007.4424998
Filename
4424998
Link To Document