DocumentCode :
2697952
Title :
Reliable transmission over covert channels in first person shooter multiplayer games
Author :
Zander, Sebastian ; Armitage, Grenville ; Branch, Philip
Author_Institution :
Centre for Adv. Internet Archit. (CAIA), Swinburne Univ. of Technol., Melbourne, VIC, Australia
fYear :
2009
fDate :
20-23 Oct. 2009
Firstpage :
169
Lastpage :
176
Abstract :
We propose and evaluate a novel improvement to a previously published, unreliable covert channel based on the network traffic of multiplayer, first person shooter online games (FPSCC). Covert channels typically embed themselves within pre-existing (overt) data transmissions in order to carry hidden messages. FPSCC encodes covert bits as slight, yet continuous, variations of a player´s character´s movements. These variations are visually imperceptible to human players, yet occur frequently enough to create a low bit-rate covert channel. The nature of first person shooter network protocols means the original FPSCC channel is noisy (not reliable), experiencing a significant number of bit errors (including synchronisation errors). We have now augmented FPSCC to ensure bits are transmitted reliably. Evaluation of our technique with a prototype demonstrates throughput of up to 13 bits/second without any bit errors.
Keywords :
computer games; security of data; data transmissions; first person shooter online multiplayer games; low bit-rate covert channel; network traffic; transmission reliability; Australia; Computer architecture; Computer network reliability; Government; Humans; IP networks; Protocols; Telecommunication traffic; Throughput; Web server; Covert Channels; Online Games; Security;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Local Computer Networks, 2009. LCN 2009. IEEE 34th Conference on
Conference_Location :
Zurich
Print_ISBN :
978-1-4244-4488-5
Electronic_ISBN :
978-1-4244-4487-8
Type :
conf
DOI :
10.1109/LCN.2009.5355205
Filename :
5355205
Link To Document :
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