DocumentCode :
2698768
Title :
The software architecture of a real-time battlefield visualization virtual environment
Author :
Julier, Simon ; King, Rob ; Colbert, Brad ; Durbin, Jim ; Rosenblum, Lawrence
fYear :
1999
fDate :
13-17 Mar 1999
Firstpage :
29
Lastpage :
36
Abstract :
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent, and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue
Keywords :
command and control systems; digital simulation; distributed processing; groupware; military computing; real-time systems; software architecture; virtual reality; Dragon; Dragon architecture; battlefield VR system; consistent three-dimensional display; hostage rescue; large-scale disaster relief; real-time battlefield visualization virtual environment; real-time situational awareness virtual environment; software architecture; Application software; Displays; Laboratories; Real time systems; Software architecture; Software prototyping; User interfaces; Virtual environment; Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 1999. Proceedings., IEEE
Conference_Location :
Houston, TX
ISSN :
1087-8270
Print_ISBN :
0-7695-0093-5
Type :
conf
DOI :
10.1109/VR.1999.756920
Filename :
756920
Link To Document :
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