DocumentCode
2698777
Title
Who are the target customers in Chinese online game market?: segmentation with a two-step approach
Author
Lee, Sang-Chul ; Xiang, Jun-Yong ; Jing, Lin-Bo
Author_Institution
Dept. of Manage. Inf. Syst., Korea Christian Univ., Seoul
fYear
2005
fDate
12-18 Oct. 2005
Firstpage
736
Lastpage
742
Abstract
To survive successfully in today´s competitive online game markets, Chinese online game companies need to determine who the target customers are and what motivates them. However, previous research didn´t focus on identification of critical variables for market segmentation in online game market. Additionally, the traditional clustering methodologies have not provided a unique clustering nor determined the precise number of clusters. The purpose of our research is to identify the critical variables and to develop a new methodology for market segmentation of online game market. Our research tested the model with 438 Chinese online game users
Keywords
Internet; computer games; consumer behaviour; entertainment; market research; Chinese online game market; critical variable identification; market segmentation; motivation; target customer; Communication industry; Companies; Cultural differences; Finance; Game theory; Management information systems; Telecommunications; Testing; Toy industry; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
e-Business Engineering, 2005. ICEBE 2005. IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
0-7695-2430-3
Type
conf
DOI
10.1109/ICEBE.2005.130
Filename
1552976
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