• DocumentCode
    2698777
  • Title

    Who are the target customers in Chinese online game market?: segmentation with a two-step approach

  • Author

    Lee, Sang-Chul ; Xiang, Jun-Yong ; Jing, Lin-Bo

  • Author_Institution
    Dept. of Manage. Inf. Syst., Korea Christian Univ., Seoul
  • fYear
    2005
  • fDate
    12-18 Oct. 2005
  • Firstpage
    736
  • Lastpage
    742
  • Abstract
    To survive successfully in today´s competitive online game markets, Chinese online game companies need to determine who the target customers are and what motivates them. However, previous research didn´t focus on identification of critical variables for market segmentation in online game market. Additionally, the traditional clustering methodologies have not provided a unique clustering nor determined the precise number of clusters. The purpose of our research is to identify the critical variables and to develop a new methodology for market segmentation of online game market. Our research tested the model with 438 Chinese online game users
  • Keywords
    Internet; computer games; consumer behaviour; entertainment; market research; Chinese online game market; critical variable identification; market segmentation; motivation; target customer; Communication industry; Companies; Cultural differences; Finance; Game theory; Management information systems; Telecommunications; Testing; Toy industry; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    e-Business Engineering, 2005. ICEBE 2005. IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7695-2430-3
  • Type

    conf

  • DOI
    10.1109/ICEBE.2005.130
  • Filename
    1552976