• DocumentCode
    2698809
  • Title

    Virtual flythrough over a voxel-based terrain

  • Author

    Wan, Ming ; Qu, Huamin ; Kaufman, Arie

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    1999
  • fDate
    13-17 Mar 1999
  • Firstpage
    53
  • Lastpage
    60
  • Abstract
    A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume terrain and subvoxel sampling in true 3D space produce high quality images. Based on this rendering algorithm, an interactive flythrough system for mission planning and flight simulation has been developed on an SGI Power Challenge and a virtual reality environment using a Responsive Workbench. Arbitrary stereoscopic perspective views over the terrain and a 6D input device are supported
  • Keywords
    aerospace simulation; multiprocessing programs; ray tracing; real-time systems; rendering (computer graphics); virtual reality; Responsive Workbench; antialiased 3D volume terrain; arbitrary stereoscopic perspective views; flight simulation; general-purpose graphics multiprocessor workstations; high quality images; interactive flythrough system; mission planning; ray casting; real-time performance; rendering algorithm; subvoxel sampling; virtual flythrough; virtual reality environment; voxel-based terrain visualization system; Aerospace simulation; Casting; Graphics; Image sampling; Power system planning; Real time systems; Rendering (computer graphics); Virtual reality; Visualization; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 1999. Proceedings., IEEE
  • Conference_Location
    Houston, TX
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0093-5
  • Type

    conf

  • DOI
    10.1109/VR.1999.756923
  • Filename
    756923