DocumentCode
2698809
Title
Virtual flythrough over a voxel-based terrain
Author
Wan, Ming ; Qu, Huamin ; Kaufman, Arie
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
1999
fDate
13-17 Mar 1999
Firstpage
53
Lastpage
60
Abstract
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume terrain and subvoxel sampling in true 3D space produce high quality images. Based on this rendering algorithm, an interactive flythrough system for mission planning and flight simulation has been developed on an SGI Power Challenge and a virtual reality environment using a Responsive Workbench. Arbitrary stereoscopic perspective views over the terrain and a 6D input device are supported
Keywords
aerospace simulation; multiprocessing programs; ray tracing; real-time systems; rendering (computer graphics); virtual reality; Responsive Workbench; antialiased 3D volume terrain; arbitrary stereoscopic perspective views; flight simulation; general-purpose graphics multiprocessor workstations; high quality images; interactive flythrough system; mission planning; ray casting; real-time performance; rendering algorithm; subvoxel sampling; virtual flythrough; virtual reality environment; voxel-based terrain visualization system; Aerospace simulation; Casting; Graphics; Image sampling; Power system planning; Real time systems; Rendering (computer graphics); Virtual reality; Visualization; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 1999. Proceedings., IEEE
Conference_Location
Houston, TX
ISSN
1087-8270
Print_ISBN
0-7695-0093-5
Type
conf
DOI
10.1109/VR.1999.756923
Filename
756923
Link To Document