• DocumentCode
    270079
  • Title

    Human robot interaction in a drum playing game

  • Author

    Yücel, Meriç ; Ertuğrul, Uğurcan ; Parlak, Erdem Burak ; Köse, Hatice ; İnce, Gökhan

  • Author_Institution
    Bilgisayar Muhendisligi Bolumu, Istanbul Teknik Univ., İstanbul, Turkey
  • fYear
    2014
  • fDate
    23-25 April 2014
  • Firstpage
    919
  • Lastpage
    922
  • Abstract
    This paper presents a system that enables the drum beats to be automatically detected using auditory cues and will be used ina drum-based human-robot interaction game. In pursuit of creating an interactive drumming game, where a human user is able to play drums with a humanoid robot relying on turn-taking and imitation principles, in this work, we specifically focus on creating an online and real-time system to process the audio streams acquired by a microphone. The idea of discriminating sounds of a toy drum set from other sounds in the environment enables the user to have a realistic experience of playing drums and having fun at the same time. This is achieved by generating patterns in the spectral domain belonging to the drum beats and classifing them based on the result of an instantaneous comparison with the existing auditory drum templates learned by the system. To improve the noise robustness of the recognition system against the background noise in different environments, the drum beat patterns are learned online without requiring any prior information. The contribution of the calibration procedure to the results, as well as the applied noise reduction to the performance is evaluated using criteria such as detection rates, recognition rates and error. We demonstrate that the proposed system achieves a high performance of drum beat recognition (around 97 percent) in the online experiments.
  • Keywords
    audio signal processing; computer games; human-robot interaction; humanoid robots; microphones; applied noise reduction; audio streams; auditory cues; auditory drum templates; drum beat patterns; drum beat recognition; drum playing game; drum-based human-robot interaction game; human user; humanoid robot; imitation principles; interactive drumming game; microphone; turn-taking principles; Computer crashes; Conferences; Floors; Games; Human-robot interaction; Robots; Signal processing; Human-robot interaction; audio processing; drum;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Communications Applications Conference (SIU), 2014 22nd
  • Conference_Location
    Trabzon
  • Type

    conf

  • DOI
    10.1109/SIU.2014.6830380
  • Filename
    6830380