DocumentCode
2700982
Title
Learning to Ground in Spoken Dialogue Systems
Author
Pietquin, Olivier
Author_Institution
Ecole Superieure d´Electr., Supelec, Metz, France
Volume
4
fYear
2007
fDate
15-20 April 2007
Abstract
Machine learning methods such as reinforcement learning applied to dialogue strategy optimization has become a leading subject of researches since the mid 90´s. Indeed, the great variability of factors to take into account makes the design of a spoken dialogue system a tailoring task and reusability of previous work is very difficult. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoken dialogues is time-consuming and therefore expansive. In order to expand existing data sets, dialogue simulation techniques are becoming a standard solution. In this paper, we present a user model for realistic spoken dialogue simulation and a method for using this model so as to simulate the grounding process. This allows including grounding subdialogues as actions in the reinforcement learning process and learning adapted strategy.
Keywords
interactive systems; speech-based user interfaces; unsupervised learning; dialogue simulation techniques; grounding process; realistic spoken dialogue simulation; reinforcement learning; spoken dialogue systems; Automatic speech recognition; Grounding; Learning systems; Machine learning; Man machine systems; Optimization methods; Space exploration; Speech processing; Speech synthesis; Stochastic processes; Speech Communication; Unsupervised Learning; User Modelling;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2007. ICASSP 2007. IEEE International Conference on
Conference_Location
Honolulu, HI
ISSN
1520-6149
Print_ISBN
1-4244-0727-3
Type
conf
DOI
10.1109/ICASSP.2007.367189
Filename
4218063
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