DocumentCode :
2701189
Title :
Research on key techniques of missile general design and virtual shooting range
Author :
Tang, Xiao´an ; Chen, Min ; Zhou, Shi Lin
Author_Institution :
Electron. Sci. & Eng. Inst., Nat. Univ. of Defense Technol., Changsha
fYear :
2008
fDate :
20-23 June 2008
Firstpage :
1210
Lastpage :
1213
Abstract :
Missile general design is an important and challenging step in missile development, in which visual simulation of shooting range is one of the key function modules. Combining with the development of a certain multi-purpose missile, we design and realize a visual simulation system for the virtual shooting range. First, the function and structure of the missile general design system is advanced, the architecture and process flow of its visual simulation subsystem are discussed emphatically. Then, a dynamic data scheduling strategy is put forward in order to solve the real-time rendering of complex scene which is a key technique of the visual simulation subsystem. Finally, an application example is given. Experiments show that the presented methods can simulate the environment of shooting range with high fidelity, and also realize real-time simulation of missile flight state according to the design data.
Keywords :
military computing; missiles; rendering (computer graphics); scheduling; virtual reality; dynamic data scheduling strategy; missile flight state; missile general design; real-time rendering; virtual shooting range; visual simulation subsystem; Aerospace simulation; Analytical models; Costs; Design automation; Dynamic scheduling; Layout; Missiles; Process design; Signal design; Software libraries; Architecture; Data schedule; Missile general design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Automation, 2008. ICIA 2008. International Conference on
Conference_Location :
Changsha
Print_ISBN :
978-1-4244-2183-1
Electronic_ISBN :
978-1-4244-2184-8
Type :
conf
DOI :
10.1109/ICINFA.2008.4608184
Filename :
4608184
Link To Document :
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