DocumentCode :
2702567
Title :
The Motion Grammar for physical human-robot games
Author :
Dantam, Neil ; Koine, Pushkar ; Stilman, Mike
Author_Institution :
Center for Robot. & Intell. Machines (RIM), Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2011
fDate :
9-13 May 2011
Firstpage :
5463
Lastpage :
5469
Abstract :
We introduce the Motion Grammar, a powerful new representation for robot decision making, and validate its properties through the successful implementation of a physical human-robot game. The Motion Grammar is a formal tool for task decomposition and hybrid control in the presence of significant online uncertainty. In this paper, we describe the Motion Grammar, introduce some of the formal guarantees it can provide, and represent the entire game of human-robot chess through a single formal language. This language includes game-play, safe handling of human motion, uncertainty in piece positions, misplaced and collapsed pieces. We demonstrate the simple and effective language formulation through experiments on a 14-DOF manipulator interacting with 32 objects (chess pieces) and an unpredictable human adversary.
Keywords :
computer games; decision making; formal languages; grammars; human-robot interaction; intelligent robots; manipulators; motion control; 14-DOF manipulator; formal language; formal tool; human motion; human-robot chess; hybrid control; motion grammar; online uncertainty; physical human-robot game; piece position uncertainty; robot decision making; task decomposition; Force; Grammar; Humans; Production; Robot sensing systems; Semantics; Formal Methods; Hybrid Control; Manipulation; Planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation (ICRA), 2011 IEEE International Conference on
Conference_Location :
Shanghai
ISSN :
1050-4729
Print_ISBN :
978-1-61284-386-5
Type :
conf
DOI :
10.1109/ICRA.2011.5980468
Filename :
5980468
Link To Document :
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