• DocumentCode
    2708080
  • Title

    Building a Believable Agent for a 3D Boxing Simulation Game

  • Author

    Mozgovoy, Maxim ; Umarov, Iskander

  • Author_Institution
    Univ. of Aizu, Aizu-Wakamatsu, Japan
  • fYear
    2010
  • fDate
    7-10 May 2010
  • Firstpage
    46
  • Lastpage
    50
  • Abstract
    This paper describes an approach used to build a practical AI solution for a 3D boxing simulation game. The features of the designed AI agent are based on our deliberate concentration on believability, i.e. human-likeness of agent´s behavior. We show how learning by observation and case-based reasoning techniques can be used to create an AI decision-making system for an industrial-level computer game. The chosen AI design principles support high usability and maintainability, which is important for game developers. We prove experimentally that our AI system provides both believable and effective behavior.
  • Keywords
    case-based reasoning; computer games; digital simulation; learning by example; 3D boxing simulation game; AI agent; case-based reasoning techniques; decision-making system; learning by observation; Biological system modeling; Communication system control; Computational biology; Computer science; Formal languages; Petri nets; Power generation; Production; Research and development; Sequences; behavior-capture; believability; learning by observation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Research and Development, 2010 Second International Conference on
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-0-7695-4043-6
  • Type

    conf

  • DOI
    10.1109/ICCRD.2010.11
  • Filename
    5489411