DocumentCode
2708080
Title
Building a Believable Agent for a 3D Boxing Simulation Game
Author
Mozgovoy, Maxim ; Umarov, Iskander
Author_Institution
Univ. of Aizu, Aizu-Wakamatsu, Japan
fYear
2010
fDate
7-10 May 2010
Firstpage
46
Lastpage
50
Abstract
This paper describes an approach used to build a practical AI solution for a 3D boxing simulation game. The features of the designed AI agent are based on our deliberate concentration on believability, i.e. human-likeness of agent´s behavior. We show how learning by observation and case-based reasoning techniques can be used to create an AI decision-making system for an industrial-level computer game. The chosen AI design principles support high usability and maintainability, which is important for game developers. We prove experimentally that our AI system provides both believable and effective behavior.
Keywords
case-based reasoning; computer games; digital simulation; learning by example; 3D boxing simulation game; AI agent; case-based reasoning techniques; decision-making system; learning by observation; Biological system modeling; Communication system control; Computational biology; Computer science; Formal languages; Petri nets; Power generation; Production; Research and development; Sequences; behavior-capture; believability; learning by observation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Research and Development, 2010 Second International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-0-7695-4043-6
Type
conf
DOI
10.1109/ICCRD.2010.11
Filename
5489411
Link To Document