DocumentCode :
270987
Title :
Go-bot, go
Author :
Schaeffer, Jonathan ; Müller, Meinard ; Kishimoto, Akihiro
Volume :
51
Issue :
7
fYear :
2014
fDate :
Jul-14
Firstpage :
48
Lastpage :
53
Abstract :
For decades, researchers have taught computers to play games in order to test their cognitive abilities against those of humans. In 1997, when an IBM computer called Deep Blue beat Garry Kasparov, the reigning world champion, at chess, many people assumed that computer scientists would eventually develop artificial intelligences that could triumph at any game. Go, however, with its dizzying array of possible moves, continued to stymie the best efforts of AI researchers.
Keywords :
Monte Carlo methods; artificial intelligence; computer games; trees (mathematics); AI; Go-playing program; Monte Carlo tree search; artificial intelligence; cognitive ability; Artificial intelligence; Games; Monte Carlo methods; Random sequences;
fLanguage :
English
Journal_Title :
Spectrum, IEEE
Publisher :
ieee
ISSN :
0018-9235
Type :
jour
DOI :
10.1109/MSPEC.2014.6840803
Filename :
6840803
Link To Document :
بازگشت