DocumentCode
2710475
Title
Automated modelling of real human faces for 3D animation
Author
Nagel, B. ; Wingbermuhle, J. ; Weik, S. ; Liedtke, C.-E.
Author_Institution
Inst. fur Theor. Nachrichtentech. und Inf., Hannover Univ., Germany
Volume
1
fYear
1998
fDate
16-20 Aug 1998
Firstpage
693
Abstract
This paper describes the automated creation of a textured face mask of a natural person suitable for real time animation. A 3D surface polygon face mask is used. A set of muscles is defined to animate the mask. The mask is adapted to a real person using 3D surface data from a calibrated stereo sensor. First, the facial features of the mask are aligned to the 3D data by scaling the mask. Next, a local shape adaptation moves the mask vertices along their surface normals to be coplanar with the measured 3D surface. The adapted mask is textured from one of the stereo images yielding a highly realistic impression. The predefined muscles are used to animate the textured mask
Keywords
computational geometry; computer animation; solid modelling; 3D animation; 3D surface polygon face mask; human face modelling; scaling; shape adaptation; shape from stereo; stereo images; textured face mask; Cameras; Face; Facial animation; Head; Humans; Muscles; Read only memory; Shape; Surface reconstruction; Telecommunication computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 1998. Proceedings. Fourteenth International Conference on
Conference_Location
Brisbane, Qld.
ISSN
1051-4651
Print_ISBN
0-8186-8512-3
Type
conf
DOI
10.1109/ICPR.1998.711238
Filename
711238
Link To Document