• DocumentCode
    2710475
  • Title

    Automated modelling of real human faces for 3D animation

  • Author

    Nagel, B. ; Wingbermuhle, J. ; Weik, S. ; Liedtke, C.-E.

  • Author_Institution
    Inst. fur Theor. Nachrichtentech. und Inf., Hannover Univ., Germany
  • Volume
    1
  • fYear
    1998
  • fDate
    16-20 Aug 1998
  • Firstpage
    693
  • Abstract
    This paper describes the automated creation of a textured face mask of a natural person suitable for real time animation. A 3D surface polygon face mask is used. A set of muscles is defined to animate the mask. The mask is adapted to a real person using 3D surface data from a calibrated stereo sensor. First, the facial features of the mask are aligned to the 3D data by scaling the mask. Next, a local shape adaptation moves the mask vertices along their surface normals to be coplanar with the measured 3D surface. The adapted mask is textured from one of the stereo images yielding a highly realistic impression. The predefined muscles are used to animate the textured mask
  • Keywords
    computational geometry; computer animation; solid modelling; 3D animation; 3D surface polygon face mask; human face modelling; scaling; shape adaptation; shape from stereo; stereo images; textured face mask; Cameras; Face; Facial animation; Head; Humans; Muscles; Read only memory; Shape; Surface reconstruction; Telecommunication computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 1998. Proceedings. Fourteenth International Conference on
  • Conference_Location
    Brisbane, Qld.
  • ISSN
    1051-4651
  • Print_ISBN
    0-8186-8512-3
  • Type

    conf

  • DOI
    10.1109/ICPR.1998.711238
  • Filename
    711238