• DocumentCode
    2711713
  • Title

    On the compression and rendering of event-triggered force transients in networked virtual environments

  • Author

    Chaudhari, Rahul ; Kammerl, Julius ; Steinbach, Eckehard

  • Author_Institution
    Inst. for Media Technol., Tech. Univ. Munchen, Munich, Germany
  • fYear
    2009
  • fDate
    7-8 Nov. 2009
  • Firstpage
    147
  • Lastpage
    152
  • Abstract
    When haptically interacting with virtual rigid bodies, the rendering and display of realistic haptic force-feedback is a challenging task. Conventionally rendered closed-loop proportional feedback forces according to Hooke´s law or potential fields impart a feeling of soft contacts and hence are not sufficient to convey the material contact properties of a rigid object. Improvement of haptic contact rendering by incorporating high-frequency transients immediately after contact leads to high packet rates in networked virtual environments (VEs). In this work, we combine event-triggered contact force transients with perceptual coding of haptic signals to achieve a two-fold objective. A significant reduction in data and packet-rates on the network is obtained while improving the realism of interaction with rigid objects, verified by our psychophysical experiments. Furthermore, we describe our observation that the introduction of contact transients serves to mask the artifacts of the perceptual coding scheme to some extent. This allows us to push the data reduction performance beyond what is normally achievable by the haptic compression scheme alone.
  • Keywords
    closed loop systems; data reduction; feedback; haptic interfaces; rendering (computer graphics); transients; virtual reality; Hookes law; closed loop proportional feedback forces; contact transients serves mask; data reduction performance; event triggered force transients compression; event triggered force transients rendering; haptic compression scheme; haptic contact rendering; haptic force feedback; haptic signals perceptual coding; high frequency transients; high packet rates; material contact properties; networked virtual environments; packet rates network; perceptual coding scheme; potential fields impart; significant reduction data; virtual rigid bodies; Bandwidth; Collaboration; Communication system control; Delay; Force feedback; Haptic interfaces; Humans; Psychology; Testing; Virtual environment; deadband coding; event-based haptics; haptics; networked virtual environments; perceptual coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio visual Environments and Games, 2009. HAVE 2009. IEEE International Workshop on
  • Conference_Location
    Lecco
  • Print_ISBN
    978-1-4244-4217-1
  • Electronic_ISBN
    978-1-4244-4218-8
  • Type

    conf

  • DOI
    10.1109/HAVE.2009.5356142
  • Filename
    5356142