DocumentCode :
2711713
Title :
On the compression and rendering of event-triggered force transients in networked virtual environments
Author :
Chaudhari, Rahul ; Kammerl, Julius ; Steinbach, Eckehard
Author_Institution :
Inst. for Media Technol., Tech. Univ. Munchen, Munich, Germany
fYear :
2009
fDate :
7-8 Nov. 2009
Firstpage :
147
Lastpage :
152
Abstract :
When haptically interacting with virtual rigid bodies, the rendering and display of realistic haptic force-feedback is a challenging task. Conventionally rendered closed-loop proportional feedback forces according to Hooke´s law or potential fields impart a feeling of soft contacts and hence are not sufficient to convey the material contact properties of a rigid object. Improvement of haptic contact rendering by incorporating high-frequency transients immediately after contact leads to high packet rates in networked virtual environments (VEs). In this work, we combine event-triggered contact force transients with perceptual coding of haptic signals to achieve a two-fold objective. A significant reduction in data and packet-rates on the network is obtained while improving the realism of interaction with rigid objects, verified by our psychophysical experiments. Furthermore, we describe our observation that the introduction of contact transients serves to mask the artifacts of the perceptual coding scheme to some extent. This allows us to push the data reduction performance beyond what is normally achievable by the haptic compression scheme alone.
Keywords :
closed loop systems; data reduction; feedback; haptic interfaces; rendering (computer graphics); transients; virtual reality; Hookes law; closed loop proportional feedback forces; contact transients serves mask; data reduction performance; event triggered force transients compression; event triggered force transients rendering; haptic compression scheme; haptic contact rendering; haptic force feedback; haptic signals perceptual coding; high frequency transients; high packet rates; material contact properties; networked virtual environments; packet rates network; perceptual coding scheme; potential fields impart; significant reduction data; virtual rigid bodies; Bandwidth; Collaboration; Communication system control; Delay; Force feedback; Haptic interfaces; Humans; Psychology; Testing; Virtual environment; deadband coding; event-based haptics; haptics; networked virtual environments; perceptual coding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Audio visual Environments and Games, 2009. HAVE 2009. IEEE International Workshop on
Conference_Location :
Lecco
Print_ISBN :
978-1-4244-4217-1
Electronic_ISBN :
978-1-4244-4218-8
Type :
conf
DOI :
10.1109/HAVE.2009.5356142
Filename :
5356142
Link To Document :
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