DocumentCode
2711939
Title
A multiple representation data structure of 3D building textures
Author
Mao, Bo ; Ban, Yifang
Author_Institution
Dept. of Urban Planning & Environ., R. Inst. of Technol.-KTH, Stockholm, Sweden
fYear
2011
fDate
24-26 June 2011
Firstpage
1
Lastpage
6
Abstract
Texture is an important element for visualization of 3D city models and often takes a big proportion of the total data volume. In order to simplify 3D city model textures for dynamic visualization in different scales, a multiple representation data structure, TextureTree is proposed to store building textures in different LoDs. First, the texture image is iteratively segmented by horizontal or vertical dividing zone (edge or background from edge detection) until each sections are basically in the same color. Then textures in all sections are represented by their main color and the TextureTree is created based on the color difference between the adjacent sections. With the TextureTree, the simplified texture in different LoDs can be dynamically generated. The experiment results show that the data volume of building textures can be reduced by TextureTree while the required visual similarity is preserved.
Keywords
data visualisation; edge detection; geographic information systems; image colour analysis; image texture; solid modelling; town and country planning; 3D building texture; 3D city model; TextureTree; color difference; dynamic visualization; edge detection; image color; image texture; multiple representation data structure; Buildings; Cities and towns; Image color analysis; Image edge detection; Image segmentation; Solid modeling; Three dimensional displays; 3D city models; multiple representation; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Geoinformatics, 2011 19th International Conference on
Conference_Location
Shanghai
ISSN
2161-024X
Print_ISBN
978-1-61284-849-5
Type
conf
DOI
10.1109/GeoInformatics.2011.5981035
Filename
5981035
Link To Document