• DocumentCode
    271480
  • Title

    KinardCar: Auxiliary Game in Formation of Young Drivers, Utilizing Kinect and Arduino Integration

  • Author

    Amorim Vaz, Fabiano ; de Souza Silva, João Lucas ; Sol Dos Santos, Rafael

  • Author_Institution
    Centro de Inf. - CIn, Univ. Fed. de Pernambuco, Recife, Brazil
  • fYear
    2014
  • fDate
    12-15 May 2014
  • Firstpage
    139
  • Lastpage
    142
  • Abstract
    Applications of Virtual and Augmented Reality with a focus in the welfare of society are becoming recurrent and there are many advantages on doing this. An important concern is the good formation of citizens for life in society, especially when such improvement can help mitigate accidents, and consequently save lives. Therefore, the aim of this article is to describe the development of a system to support training of young drivers to make the learning of the traffic rules more friendly and exciting. To achieve this, we developed a game called Kinard Car, where we use the Microsoft Kinect sensor integrated with an Arduino micro controller. The environment consists of a small remotely operated vehicle by the user´s movements, which are tracked by the sensor. In the vehicle, there is a marker attached which identifies the position and orientation of the car in the virtual test track, and thus there is an interaction between multiple virtual vehicles and the real one. Considering these results, we can conclude that the game goes beyond its educational nature, as this also provides a new perspective on life in society.
  • Keywords
    augmented reality; automobiles; computer based training; computer games; image sensors; microcontrollers; remotely operated vehicles; traffic engineering computing; Arduino integration; Arduino microcontroller; KinardCar; Microsoft Kinect sensor; augmented reality; auxiliary game; car orientation; car position; educational nature; multiple virtual vehicles; remotely operated vehicle; societal welfare; traffic rules; user movements; virtual reality; virtual test track; young driver formation; Augmented reality; Educational institutions; Games; Microcontrollers; Tracking; Training; Vehicles; Arduino; Augmented Reality; Game; Kinect; Traffic;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2014 XVI Symposium on
  • Conference_Location
    Piata Salvador
  • Type

    conf

  • DOI
    10.1109/SVR.2014.49
  • Filename
    6913086